Keep the Door Locked Threat List
A decision-focused ranking for anomalies and visitors, not an invented list of combat stats.
What these rankings measure
Keep the Door Locked is not a character-build game, so a useful tier list should not pretend the anomalies have damage values or fixed counters. This hub ranks known threats and visitors by practical decision pressure: how difficult they are to recognize, how quickly they can compete for attention, how much they complicate a door choice, and how likely a player is to make a costly assumption. The rankings are guides for observation, not replacements for the current rules and camera state.
Read the threat ranking for the five confirmed room threats: window anomaly, toilet anomaly, room hider, door breaker, and shadow figure. Its categories explain why a staged visual change and a doorway-focused threat can be dangerous in different ways. Read the visitor trust ranking for the strange grandma, kindness reward visitor, pizza rat with a baseball bat, Dream Room, and known Juan and dog easter eggs.
Use the rankings during review
Do not open a ranking page mid-panic and follow it blindly. First inspect the room and camera. Check whether a window anomaly has changed stage, whether the toilet anomaly is visible, whether a room hider or shadow figure has altered the room, and whether the door breaker makes the doorway itself urgent. Then use the ranking to understand what made the moment hard after the fact.
The Anomalies Hub collects individual recognition pages, while the anomaly checklist gives you a way to capture evidence during a run. A note about an observed change, a visitor, and your resulting decision is better data than a remembered “high-tier” scare.
Progress stays separate from rank
Some encounters are related to progression. Strange grandma is connected to the key for Ending 3; the known end objectives also include 10 days and golden skeleton. The kindness encounter is associated with a reward, and named easter eggs have related badges. None of this automatically makes an encounter safer or more dangerous in every situation. Track confirmed milestones with the ending tracker and badge tracker, while keeping sanity and the Blood Money goal in your run review.
Start with hotel survival basics if the core loop is new. The ranking pages are most useful once you understand that cameras, rules, and door choices must all be read together.
Frequently Asked Questions
Quick answers about the hotel room, visitors, and endings.
What does the threat list rank?
It ranks recognition difficulty and decision pressure, not fictional damage or combat power.
Are visitors always ranked as safe or unsafe?
No. Visitor knowledge is contextual and must be combined with the room, cameras, and rules.
Where should I record a difficult encounter?
Use the anomaly checklist, then review the threat or visitor ranking after the run.