Tools

Keep the Door Locked Badge Tracker

Mark earned badges and treat names as clues, not invented triggers.

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Badge Tracker

How to use this tracker

Tick a badge only when you have earned it. Names confirm features exist; they do not prove exact conditions. Pair this page with the anomaly checklist and ending tracker.

Rarity snapshot (August 2026)

Approximate public award counts change daily. Use them only for expectations:

  • Very common: The Dream Room, Door Held, Caught You Looking (1M+ range historically for the top room badges as the game scales).
  • Common: Kindness, Ending 1, Flush of Fear, Losing It, Three Strikes, Not Today.
  • Uncommon: Ending 3.
  • Rare: Ending 2, Rat Buster, What the Dog Doin’, Juan.
  • Extremely rare / ultra-hard: Ending 4 (still dozens of awards mid-August), Blood Money (still single-digit awards).

Exact numbers move; re-check the Roblox badge page when documenting a research run. See Hidden Badges and Blood Money.

Endings

  • ENDING 1 — survive 10 days.
  • ENDING 2 — find the golden skeleton.
  • ENDING 3 — accept strange grandma key.
  • ENDING 4 — trust the katana visitor while something is already watching.

Guides: Survive 10 Days, Golden Skeleton Ending, Grandma Key Ending, Katana Ending, All Endings.

Survival and anomalies

  • Three Strikes — window anomaly stage 3 check.
  • Caught You Looking — spot the room hider.
  • Door Held — survive the door breaker.
  • Not Today — banish the shadow figure.
  • Flush of Fear — push toilet anomaly near its final stage.
  • Losing It — sanity hits 0.

Currency and visitors

  • Blood Money — amass over 1,000,000.
  • Rat Buster — hit pizza rat with a baseball bat (guide).
  • Juan — ultra-rare easter egg.
  • What the Dog Doin’ — ultra-rare dog easter egg.
  • Kindness — help someone and receive a later return (guide).
  • The Dream Room — enter the Dream Room.

Suggested evidence note

For every badge write: run number, room/camera state, visitor context, sanity, cash, and whether an ending milestone was confirmed. Redeem active codes between sessions if you need cash or tokens, but do not confuse a redeem with a badge unlock.

Suggested unlock order

Prioritize Door Held, Caught You Looking, Ending 1, and Kindness before Ending 4, Juan, or Blood Money. Keep rare hunts off your first ten-day attempt.

How to log Ending 4 without inventing a guide

When you attempt the katana route, create a dedicated note block: visitor appearance, trust choice, room scan afterward, and whether ENDING 4 awarded. Do not tick the badge from a near-miss. Near-misses belong in the uncertain theory field of the Ending Tracker, not in the earned list here.

Codes versus badges

Redeeming ROOM! or other active codes is not a badge unlock. If a video claims a code grants Ending 2 or Blood Money, treat it as false until the badge list itself changes. Keep code activity on the Codes hub and badge activity here so your personal records stay honest.

Weekly review habit

Once a week, skim this tracker and ask which empty boxes you still misunderstand. Convert each empty box into one research question for the next session. That turns a checklist into a plan instead of a guilt list.

FAQ

Frequently Asked Questions

Quick answers about the hotel room, visitors, and endings.

How many known badges are listed?

Sixteen official badges from the game’s badges API, including five ending badges.

Does a badge title reveal its exact condition?

No. Use it as evidence of a feature and record the observed context instead.

Which badge is Ending 4?

ENDING 4 — trust a man with his katana while something is already watching and waiting to run.

Is Blood Money still nearly unearned?

Public awards remain extremely low (single digits in recent snapshots). Treat farming claims with skepticism.

Should I mark a badge after a near-miss?

No. Only tick badges you actually earned. Near-misses belong in theory notes, not the earned list.