Keep the Door Locked All Known Anomalies
Recognize the confirmed threats before a small room change becomes a bad door decision.
What this list confirms
This is a recognition guide for the confirmed threats in Keep the Door Locked. The hotel-room survival loop depends on watching cameras, following rules, and deciding what to do with the door, so an accurate observation is more valuable than a confident guess. The list now spans around twenty visitor and room anomalies, split across camera tells, room tells, and QTE-based reactions.
Use this page at the start of a run to learn the names, then move to the individual guides when you need a focused reminder. Keep the anomaly checklist open if you are trying to determine whether something has progressed. A short note such as “window changed after camera check” is much more useful later than “something looked wrong.”
Visitor anomalies (camera tells)
These visitors require the laptop camera to confirm:
- Translucent guest — see-through silhouette in the hallway. Lock the door.
- Doppelganger — a slumped copy of the visitor leans against the wall. Lock the door.
- Dead doppelganger — a lifeless second figure lies near the staircase. Lock the door.
- Long limbs — the visitor’s arms are disproportionately long. Lock the door.
Visitor anomalies (door-frame tells)
These visitors are visible at the door without the camera:
- Spasming limbs — flailing back and forth. Lock the door.
- Neck craner — neck craned back, staring at the ceiling. Lock the door.
- Headbanger — smashes their head against the door; complete the QTE.
- Knife killer — man with a knife; turn the light off before bed that night.
- Silent lady — tall, silent; do not use the camera or you take the jumpscare.
Room anomalies
These anomalies do not require camera confirmation:
- Window anomaly — staged window threat confirmed by official game information.
- Window Seeker — phased window threat you reset by opening the curtains.
- Toilet anomaly — close-room fixture threat.
- Room hider — figure in the room, jumpscare then leaves.
- Door breaker — gaunt white creature, hide under the bed.
- Shadow figure — corner figure, dispel with the flashlight.
- Spiders — ceiling egg-sac explosions; do not stand beneath them.
- Bathroom monster — keeps a safe visitor sleeping in the room.
- Vent ghost — drop from the vent; stand on the bed.
- The darkness — teleports you; follow the lights.
- Hacked laptop — pay $300 to restore the camera feed.
Positive visitor events
These events reward a balanced door policy:
- The cake is not a lie — open the door for the trolley and refill sanity.
- Roach King — if you have pizza, say yes; he eats five slices and leaves.
Use the list with progression tools
Anomalies matter because mistakes can threaten survival, sanity, and progress toward the Blood Money goal. They also sit beside door choices involving visitors and endings. After learning the threats, read the visitors guide so a door event does not erase your awareness of the room. Use the ending tracker for the 10 days, golden skeleton, grandma-key, and katana endings, and use the badge tracker to record official badge progress without treating a badge name as a walkthrough.
For new players, pair this page with hotel survival basics. For a quick comparison during a difficult run, the Anomalies Hub links every threat guide in one place.
Frequently Asked Questions
Quick answers about the hotel room, visitors, and endings.
How many anomalies are confirmed?
Around twenty visitor and room anomalies are documented here, split across camera tells, room tells, and QTE reactions.
Does the window anomaly have stages?
Yes. Official game information confirms that it has stages, so compare camera views over time.
Is a locked door always enough?
No. The door breaker is a confirmed threat, and the room and cameras still need attention.
Which anomalies require the camera?
Translucent guests, doppelgangers, dead doppelgangers, and long limbs require the camera. Spasming limbs, neck-craners, headbangers, and the knife killer are visible at the door.